![]() ![]() I was wondering if there could be some muddy sections added to a number of maps that could slow troops down dependent on its depth. ![]() Since I saw people talking about uphill running speed, I thought about an issue the Germans faced at the beginning of winter, that being getting stuck in the mud slowing their offensive. I admit I know this will more than likely never get implemented officially as the game is quite established now, and rejigging the old maps would be one hell of an effort, but one can hope. You have to make past cubes that swap their solidity. Sound effects are from SMG2, and music itself is from Super Mario 3D World. New enemy classes are found in KF_Invasion.u, feel free to use them outside of this map.Ī map inspired by a level from Super Mario Galaxy 2 (Beat block galaxy). Not really a trial map, just a combat map where you defend a desert fortress from lots of monsters (enemies that are mostly known from Unreal 1). Notice: This map requires DoomPawnsKF.u, which can be downloaded from here: Here are couple of maps based on this game mode already made:Ī tutorial and a sample map of how trials works.Ī map originally made by Lethal-Vortex (for Doom game type), which I simply ported to this game type. To launch this game, you either select "Trials game mode" from new game menu or use "?Game=TrialsMod.TrialGame" in URL. It features objectives you have to go through, record speed runs, rankings based on speed runs, double/multi jumping support and dodging/walldodging support.īy interface it is slightly like UT2004 Assault. This is a silly mod inspired by Trials in UT2004. ![]()
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February 2023
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